Víhjíhqdèmàf Ji̊ Qi̊v (/vɪ̞j/ /ɪ̞qˈdɛməf/ [crisis] [boring]) is a temperate Large City located in the Qùkēi̊v Region of the Tetburland.
The name Víhjíhqdèmàf Ji̊ Qi̊v is derived from the Goblin language, as Víhjíhqdèmàf Ji̊ Qi̊v was founded by Mael, who was culturaly Tauran.
Climate
Víhjíhqdèmàf Ji̊ Qi̊v has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 16°C (60°F). Víhjíhqdèmàf Ji̊ Qi̊v receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Víhjíhqdèmàf Ji̊ Qi̊v covers an area of nearly 129 km2 (51 mi2), and an average elevation of 1742 m (5715 ft) above sea level.
Overview
Víhjíhqdèmàf Ji̊ Qi̊v was founded durring the early 13th century in spring of the year 1203, by Mael. The establishment of Víhjíhqdèmàf Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Víhjíhqdèmàf Ji̊ Qi̊v's construction back out of the project. Mael pushed on reguardles, and Víhjíhqdèmàf Ji̊ Qi̊v was finished, but starts off as a terible place to live.
Víhjíhqdèmàf Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Víhjíhqdèmàf Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Víhjíhqdèmàf Ji̊ Qi̊v is buildings are arranged arround a network of premissive flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Víhjíhqdèmàf Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A quick look in any direction shows Víhjíhqdèmàf Ji̊ Qi̊v is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.
Civic Infrastructure
Víhjíhqdèmàf Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Víhjíhqdèmàf Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Víhjíhqdèmàf Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Víhjíhqdèmàf Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Víhjíhqdèmàf Ji̊ Qi̊v's parks.
Víhjíhqdèmàf Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Víhjíhqdèmàf Ji̊ Qi̊v.
Víhjíhqdèmàf Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Víhjíhqdèmàf Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Víhjíhqdèmàf Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Víhjíhqdèmàf Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Víhjíhqdèmàf Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Víhjíhqdèmàf Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Víhjíhqdèmàf Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Víhjíhqdèmàf Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Víhjíhqdèmàf Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.
Víhjíhqdèmàf Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Víhjíhqdèmàf Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.
Víhjíhqdèmàf Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Víhjíhqdèmàf Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Víhjíhqdèmàf Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Víhjíhqdèmàf Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Víhjíhqdèmàf Ji̊ Qi̊v's natural decorations nor waterways.
Víhjíhqdèmàf Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Víhjíhqdèmàf Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Víhjíhqdèmàf Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Víhjíhqdèmàf Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Víhjíhqdèmàf Ji̊ Qi̊v rainbows form quite often above the Large City.
The Herd Animal, Elk (Giant) near Víhjíhqdèmàf Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Víhjíhqdèmàf Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Conjuration energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 57
Farmers: 88
Farm Laborer: 188
Hunters: 107
Milk Maids: 83
Ranchers: 37
Ranch Hands: 80
Shepherds: 73
Farmland: 122273 m2
Cattle and Similar Creatures: 7547
Poultry: 90573
Swine: 6038
Sheep: 301
Goats: 60
Horses, Mounts, and Beasts of Burden: 3019
Craftsmen
Arms and Toolmakers: 62
Blacksmiths: 65
Bookbinders: 39
Buckle-makers: 40
Cabinetmakers: 68
Candlemakers: 97
Carpenters: 87
Clothmakers: 88
Coach and Harness Makers: 32
Coopers: 71
Copper, Brass, Tin, Zinc, and Lead Workers: 42
Copyists: 29
Cutlers: 25
Fabricworkers: 67
Farrier: 241
Furriers: 19
Glassworkers: 97
Gunsmiths: 66
Harness-Makers: 28
Hatters: 58
Hosiery Workers: 21
Jewelers: 34
Leatherwrights: 71
Locksmiths: 30
Matchstick makers: 47
Musical Instrument Makers: 45
Painters, Structures and Fixtures: 37
Paper Workers: 46
Plasterers: 40
Pursemakers: 52
Roofers: 32
Ropemakers: 29
Rugmakers: 28
Saddlers: 54
Scabbardmakers: 62
Scalemakers: 30
Scientific, Surgical, and Optical Instrument Makers: 19
Sculptors, Structures and Fixtures: 29
Shoemakers: 30
Soap and Tallow Workers: 92
Tailors: 194
Tanners: 39
Upholsterers: 42
Watchmakers: 40
Weavers: 83
Whitesmiths: 24
Merchants
Adventuring Goods Retellers: 20
Arcana Sellers: 21
Beer-Sellers: 42
Booksellers: 45
Butchers: 75
Chandlers: 79
Chicken Butchers: 90
Entrepreneurs: 31
Fine Clothiers: 73
Fishmongers: 77
Florists: 18
Potion Sellers: 53
Resellers: 125
Spice Merchants: 40
Wine-sellers: 61
Wheelwright: 47
Woodsellers: 29
Service workers
Bakers: 143
Barbers: 154
Coachmen: 41
Cooks: 120
Doctors: 71
Gamekeepers: 45
Grooms: 26
Hairdressers: 97
Healers: 74
Housekeepers: 88
Housemaids: 158
House Stewards: 81
Inns: 28
Laundry maids: 58
Maidservants: 107
Nursery Maids: 58
Pastrycooks: 104
Restaurateur: 120
Tavern Keepers: 125
Specialized Laborer
Ashworkers: 43
Bleachers: 27
Chemical Workers: 17
Coal Heavers: 61
In-Town Couriers: 75
Long Haul Couriers: 70
Dockyard Workers: 58
Gas Workers: 14
Hay Merchants: 25
Leech Collectors: 76
Millers: 68
Miners: 70
Oilmen and Polishers: 47
Postmen: 73
Pure Finder: 39
Skinners: 91
Sugar Refiners: 17
Tosher: 47
Warehousemen: 104
Watercarriers: 64
Watermen, Bargemen, etc.: 91
Skilled Laborers
Accountants: 39
Alchemist: 42
Clerk: 65
Dentists: 30
Educators: 78
Engineers: 44
Gardeners: 30
Mages: 22
Plumbers: 32
Pharmacist: 35
Professors: 13
Scientists: 22
Wizards: 13
Civil Servants
Adventurers: 28
Bankers: 40
Civil Clerks: 65
Civic Iudex: 34
Consultants: 19
Exorcist: 67
Fixers: 36
Kami Clerk: 56
Landlords: 64
Lawyers: 37
Legend Keepers: 53
Militia Officers: 232
Monks, Monastic: 94
Monks, Civic: 100
Historian, Oral: 71
Historian, Textual: 35
Policemen, Sheriffs, etc.: 67
Priests: 125
Rangers: 39
Rat Catchers: 44
Scholars: 49
Spiritualist: 56
Slayers: 17
Storytellers: 118
Military Officers: 111
Cottage Industries
Brewers: 91
Comfort Services: 116
Enchanters: 34
Herbalists: 33
Jaminators: 97
Needleworkers: 107
Potters: 52
Preserve Makers: 88
Quilters: 45
Seamsters: 167
Spinners: 86
Tinker: 33
Weaver: 83
Artists
Actors: 31
Architects: 11
Bards: 45
Costumers: 18
Dancers: 35
Drafters: 20
Engravers: 23
Fine Furniture Carpenters: 15
Glaziers: 31
Inlayers: 28
Musicians: 79
Painters, Art: 15
Playwrights: 31
Sculptors, Art: 26
Wood Carvers: 100
Writers: 107
Produce Industries
Butter Churners: 107
Canners: 91
Cheesmakers: 94
Ice Merchants: 13
Millers: 62
Picklers: 48
Smokers: 38
Stockmakers: 32
Tobacconists: 51
Tallowmakers: 70
11403 of Víhjíhqdèmàf Ji̊ Qi̊v's population work within a Foundational Occupation.
656 work in Agriculture
2571 work as Craftsmen
926 work as Merchants
1698 work as Service Workers
1177 work as General Laborers
465 work as Skilled Laborers
1657 work as Civil Servants
1032 work in Cottage Industries
615 work as Artists
606 work in Produce Industries
16977 of Víhjíhqdèmàf Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1811 (6%) are noncontributers.
Points of Interest
Víhjíhqdèmàf Ji̊ Qi̊v has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.
Víhjíhqdèmàf Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Víhjíhqdèmàf Ji̊ Qi̊v. One of Víhjíhqdèmàf Ji̊ Qi̊v's local festivals commemorates this miracle.